| News Archive |
|
| Ocular Ink Site Updates |
| Posted by John on 3.10.2006 at 5:20 |
The Ocular Ink site has a new banner, along with some other upgrades. Check it out.
|
| New Game |
| Posted by John on 1.8.2006 at 16:44 |
ALCM is online. Unless you're familiar with the computer science department at Grinnell College, or James Cook, it might not hold your attention for too long, but give it a try, anyway. Requires Java 5.0.
|
| Bug Fix Fix |
| Posted by John on 1.6.2006 at 22:34 |
Ocular Ink version 0.92b fixed a bug that occasionally corrupted saved games in version 0.92a. The fix was to corrupt ALL saved games. By eliminating the save feature, we introduced an endurance metagame, giving our players the opportunity to battle kidneys and carpel tunnel, at once!
Sadly, version 0.92b was ahead of it's time, and few latched on to its innovative new mechanic. In deference to the people's wishes, we're releasing a new version 0.92c, that doesn't corrupt saved games at all.
Click to download Ocular Ink v 0.92c
Just 23 versions left, until we move on to 0.93!
Finally, I'm going to upload my "Software Design" final project this weekend. It's a web game, so check it out. Even if you have a Mac!
|
| Slamdance and Ocular Trailer |
| Posted by Justin on 12.21.2005 at 02:00 |
Ocular Ink has been selected as a finalist in the 2006 Slamdance Guerilla Gamemaker Competition. We've also been selected as a finalist for
the PopCap Casual Game Award. Check out the press release here. All four of us Pistachioids are planning on
braving the deadly slick and impossibly dangerous road to Park City, Utah to partake in the festivities.
The Slamdance organizers requested a short trailer of game footage to be promote the game contest during the festival. Here they are! Click to stream or "Save Target As" to download.
Super Small
Large
Full/Uncompressed (Download Only)
|